Here is a recent post I wrote for ThrowingDigitalSheep.com Check it.

Not that long ago a good open world game came once a year, with a truly incredible one coming once every few years. I’m talking of the days when a Fallout or Elder Scrolls game would come and we would sink 200 plus hours into a single character build, we would explore every nook and cranny of the gorgeously rendered world with a character we more than likely put too much time than necessary into creating a custom face on(then never see it since what role playing noob would sacrifice the armour that a helmet gives us eh).



Now a day’s though we have at least a half a dozen fully fledged AAA games that are open world every year near enough, for example this year we have Batman: Arkham Knight, The Elder Scrolls Online(for consoles), The Division, Metal Gear Solid The Phantom Pain and The Witcher 3 and they are just off the top of my head. I do prefer open world games over a linear ones 9 times out of 10 because it gave me something that use to be unique to them, choice, now though this seems to be a fad among games of every genre. How many games have we had in the last few years that give you some sort of morality based system or the ability to choose between going in guns blazing or stealthy in missions. Those use to be the unique selling points of open world games.

I say used to be the unique selling points of open world games because they’re not unique anymore. Many games today are developed to be part of the open world genre but what we actually get given are half arsed attempts to be an open world game in order to sell to people who want to buy those kinds of games. What I see an open world game being is this – a game that allows you to do what you want when you want without the main quest line being a tether to the map, In my mind that means not using the map as a mission select screen, I’ve seen that in many games that claim to be open world. The Thief reboot and Deus Ex: Human Revolution games were notorious for this in my mind, they were sold as open world but in actual fact the few open world points were a transition from mission to mission, there were no mini games or no real exploration and the only reason you would talk to any NPC’s was to buy stuff or advance the main story.



There is a silver lining however that when an AAA company does make an open world game nowadays they actually have to make it open world! From what we have seen from the games I mentioned before they all do seem to be a genuine free -for- all- go- anywhere- you- like open world and that is good for us customers. Think about it these games will cost the same as any other yet you’re going to get more bang for your £. Where a game like Wolfenstien or Call Of Duty will take you 6-10 hours to complete the main story with no reason to go back to it(I’m ignoring the multiplayer and focusing on the single player aspect alone) we have games such as Elder Scrolls that take 100’s of hours to complete. Just to put into perspective the game I spent most time on of the last gen consoles was Skyrim and my Dark Elf character racked up an impressive 256 hours in the frosty region of Skyrim before I gave into real life again.



Is it a good thing that there are so so many of these games on the market today? Five amazing AAA open world games coming on the market later this year, assuming around 100 hours each one per play through and assuming multiple play sessions given the nature of open world and role playing games its likely a few of us will be sending break up texts while waiting in line outside Game or while waiting for our new game to download, because who needs a girl/boy friend when there is a big monster to fight ?

That’s what the problem is with these games coming on the market in such a short space of time. Don’t get me wrong these games will be good with some even being incredible. But its the experience of playing them that makes the memories and overall satisfaction of spending such an inordinate amount of time in these worlds. The fact that most of us who buy these games, those who have full time jobs, family, partners, children, social lives and everything else in life that takes us away from our beloved consoles cannot just drop everything and play these games for hours and hours and hours upon end. So we need to make a choice of which ones to play and which to leave even if we want them all(like me) because the in ones we do decide to play ,we are going to explore every single nook and cranny of that game world!



The only other choice is to buy them all and rush through the main quest lines and take a few interesting side quests, then we miss the nice easter eggs my fellow game devs spent hours implementing into the game just so we can get a two minute buzz. Like the marsh in Skyrim that looks like a giant grab and if you go there at night it turns into a ghost crab you have to fight, brilliant, fun, no use in game and completely random. Its just a shame things like this may be missed out by many players now a days because we simply have so little time to play so much.

The conclusion is this, too many good and long games are coming onto the market in too short a space of time. Normally I’d absolutely love this but unfortunately I've become an adult (…well…) and I cant play them all to the extent they should be played and neither can my fellow adults. So all I have is some friendly advice, pick a couple of these games and go nuts! Seriously explore the hell out of them, find every little Easter egg and hidden room, get every weapon and armor piece, do every mission and help every NPC damsel in distress. Lets face it we are not going to be short on worlds to explore for a hell of a long time.